CSE625 - Creating Internet Websites
Western Oregon University
Week Eight

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Final Week

Whad'Ya Know?
In the Big Inning
How do I look?
Getting organized
Being stylish!
Ain't Misbehaving!
Forming forms
Blogging?
Fireworks
Flash
Wrapping it up

Theory | Flash | Resources

Flash

Learning Flash
     Much like DreamWeaver, Flash is difficult to learn at first but very rewarding once some of the basic skills are mastered. On a website Flash can provide animation and movement, but also some interactive features replicating forms and links. Under the time constraints and score of this course, we will only briefly preview moving objects in a straight line, moving objects along a path, and fundamentals such as inserting images and text, and saving them for use on the Internet.

Opening and Saving Flash
     Opening a document in Flash is very similar to that of many computer programs these days. On the Macs in ITC001 you can open Flash by double clicking on the Flash icon in the dock. Opening a new document can be done by selecting File and New. Opening an existing document can be done by selecting File and Open, and then selecting the desired document. Flash document are identified with the .fla extension after the document name.
     Saving Flash documents can be done several ways. Save or Save As which is appropraite when saving the document with the expectation of returning to edit the document at another time; this document should have the extension .fla. There is a good reason to save this in the save folder as the html document that will use this Flash document later.
     To save a Flash document for use in a website, one will Export Movie and select the Animated Gif format or the Flash Movie format. The first will that the extension .gif and will be inserted into Dreamweaver by selecting Insert >Images and browsing for the saved file. It is good to same the gif in the images folder because it is an image and is treated as an image. When one chooses the Flash Movie option the extension will be .swf and is inserted into the website by selecting Insert >Media >Flash. You will see considerable more code appear in the Code window of Dreamweaver. This can be saved in the same folder as the html document. The third method for saving the Flash document for the website isdone by selecting File >Publish. You will see nothing happening but what Flahs does is save a .swf document ready for Dreamweaver in the same folder as the .fla document.
     After inserting the Flash item (.gif or .swf) into Dreamweaver and saving the html document (probably in your cse625 folder along with the .swf document), select a browser and open the html document in the browser to see how it works.

Making a Moving Object
     Below is a set of typical directions that will allow one to create a Flash movie with a moving object.

  • Open a new document
  • Insert a New Symbol
  • Type a name for the symbol and make certain that Graphic is selected
    Symbol will the term in Flash for an image or object or something we draw
  • Draw a shape (a circle or a rectangle) over the "+", center the symbol of the "+" using the arrows on the keyboard; check the color of the symbol in the left column before creating it
  • From the top menu bar select Windows and Library; click on the symbol in the library
  • Click on Scene 1 just above the stage (Yes, the big blank screen in Flash is called the stage)
  • Drag the symbol from the library onto the stage
  • Click on the timeline on top around 40
  • Insert a Keyframe (under Insert)
  • Select the Arrow tool in the upper left of the tool bar
  • Drag the symbol to a new location on the stage
  • CTRL-click on the timeline between the beginning and the end of the timeline; choose Create Tween Motion
  • Move the little red box over the timeline to the beginning
  • To play the Flash movie, press Enter or Return on the keyboard
  • Save the document for safety reasons

Making a Moving Object Follow a Path
     Now we will add a variation by creating our own path.

  • Select the Add Motion Guide icon just above the stage near the left side
  • Select the Pen from the tool bar on the left
  • Draw a path
  • Select the Arrow tool in the tool bar
  • Put the little red box over the first frame in the timeline
  • Drag the symbol to the end of the path so that the little "crosshairs" are on the path
  • Put the little red box at the end of the timeline
  • Drag the symbol to the other end of the path so that the little "crosshairs" are on the path
  • Put the little red box back over the first frame and press Enter or Return
  • To extend the travel time of the symbol, drage teh end keyframe in the layer to the right

Making a Second Moving Object
     To add another object to follow the same path in a reverse direction, do the following which is similar to the above.

  • Insert a New Symbol
  • Type a name for the symbol and make certain that Graphic is selected
  • Draw a shape (a circle or a rectangle) over the "+", center the symbol of the "+" using the arrows on the keyboard; check the color of the symbol in the left column before creating it
  • Click on the symbol in the library
  • Click on Scene 1 just above the stage
  • Drag the symbol from the library onto the stage
  • Select the Arrow tool in the tool bar
  • Put the little red box over the first frame in the timeline
  • Drag the symbol to the other end of the path so that the little "crosshairs" are on the path
  • Put the little red box at the end of the timeline
  • Drag the symbol to the beginning end of the path so that the little "crosshairs" are on the path
  • To play the Flash movie, press Enter or Return on the keyboard
  • Save the document for safety reasons



Denvy Saxowsky - adjunct instructor
College of Education
Office: ED123
Phone: 503-838-8760
Email: saxowsd@wou.edu
Website entries: www.wou.edu/saxowsky or saxowsky.com


Last updated: January 24, 1970