FAIR WARNING:
This page is constantly under construction - as part of a web site, and because the rules are too.  Come on in, take a look around, but don't assume anything's going to be the same next time you're here.  It could be - it probably will be - but anything might happen in the land of WARP.

Okay, in the current stage of rules site development the most important thing I can tell you is this: get the rules of AD&D Second Edition.  Everything we've done in WARP is based on that, because rather than reinvent the wheel, we're using what still works.  As yet, a WARP-style campaign will work in AD&D2 with very few changes. And, everything is defined in terms used in AD&D2 - hit dice, proficiencies, spell components, ranges, the works.
So, you want specifics?
Character Classes have changed more obviously than other things, so if you're just here to find out what's different about WARP, that's a good place to start. You can also link around from the Character Classes page to other parts of WARP Rules, as they come on-line.
Or, link directly to one of the classes:
Cleric
Crafter
Fighter
Mage
Thief

Swamped?  Go back to the WARP Home Page.
This page ©2003 Avrila Klaus