Stop by anytime, to see our work-in-progress or contribute an idea!
Here's the latest:
Melea's sketch-map from the Battle
with the Domi
Floor plan for Mountainwing quarters – rough
sketch version
Floor plan for Echolyne quarters – rough
sketch version or second drawing
You might be wondering why we leave all these
"awful sketchy things" up where everyone can see them. Well, we know
they can look awful - but there really is a reason. Some of them,
like Melea's map from the Battle with the Domi, have "historical" value
to the campaigns, and we just couldn't leave them out.
As for the others, this isn't just a site about
the WARP campaigns and players. It's a site about role-playing, and
role-playing often means creating a world and developing maps for it.
Those maps don't usually come out polished the first time, which can be
discouraging to first-time worldmakers who have only seen other people's
finished product. Our goal here is to represent all the stages of
creating a role-playing world.
For those interested in worldmaking:
AutoREALM
is the best map creation software we've seen. It's free, and if there
were a virus my computer would have died by now, so you might as well try
it. (Fair warning, though - you'll never
want to make a map with anything else, ever again.)
You can use the fractal tools to make coastlines and rivers without
the too-smooth handdrawn look. You can use individual trees and rocks
or icons representing rocky and wooded areas. You can make anything
from continents to floor plans, change the scale, measure "as the crow
flies" or freehand in any normal scale (feet, inches, miles, etc.) and
some that are useful in an adventure (days by foot, days by horseback,
days by sailed galley, and so on). AutoNAME is included; with it,
you can roll up and name characters (the Tolkein rules generate great elvish
names, but be careful if you publish: names from the books can pop up),
determine weather, and start a story. With custom rule files, the
possibilities are endless.
If you like hand-drawing, AutoREALM can
make seven kinds of "graph" paper, including two kinds of hex grids, in
any size. (The size you type isn't exactly what you get, but you
can adjust it until it's what you need, or make a ruler from the graph
paper if you need to.)
Even if you don't design campaign maps,
if you write fiction in a medieval setting, you need this program!
For a long time, I designed story maps in a graphics program, and it was
fine until I needed to change anything and as long as I didn't try to compare
three days' trip on a ship to two by foot. I wasn't even sure exactly
how long either was. AutoREALM solves all that - you can measure
and move things to the right distance.
You also get some cool fonts with it, including
a really good blackletter; if you don't have one, and you print things
for role-playing purposes, the program can be worth it for that alone.