MAKING
of a
WORLD:

The WARP Map Project

Stop by anytime, to see our work-in-progress or contribute an idea!

Here's the latest:
Melea's sketch-map from the Battle with the Domi
Floor plan for Mountainwing quarters – rough sketch version
Floor plan for Echolyne quarters – rough sketch version or second drawing

You might be wondering why we leave all these "awful sketchy things" up where everyone can see them.  Well, we know they can look awful - but there really is a reason.  Some of them, like Melea's map from the Battle with the Domi, have "historical" value to the campaigns, and we just couldn't leave them out.
As for the others, this isn't just a site about the WARP campaigns and players.  It's a site about role-playing, and role-playing often means creating a world and developing maps for it.  Those maps don't usually come out polished the first time, which can be discouraging to first-time worldmakers who have only seen other people's finished product.  Our goal here is to represent all the stages of creating a role-playing world.

For those interested in worldmaking:
AutoREALM is the best map creation software we've seen.  It's free, and if there were a virus my computer would have died by now, so you might as well try it.  (Fair warning, though - you'll never want to make a map with anything else, ever again.)  You can use the fractal tools to make coastlines and rivers without  the too-smooth handdrawn look.  You can use individual trees and rocks or icons representing rocky and wooded areas.  You can make anything from continents to floor plans, change the scale, measure "as the crow flies" or freehand in any normal scale (feet, inches, miles, etc.) and some that are useful in an adventure (days by foot, days by horseback, days by sailed galley, and so on).  AutoNAME is included; with it, you can roll up and name characters (the Tolkein rules generate great elvish names, but be careful if you publish: names from the books can pop up), determine weather, and start a story.  With custom rule files, the possibilities are endless.
If you like hand-drawing, AutoREALM can make seven kinds of "graph" paper, including two kinds of hex grids, in any size.  (The size you type isn't exactly what you get, but you can adjust it until it's what you need, or make a ruler from the graph paper if you need to.)
Even if you don't design campaign maps, if you write fiction in a medieval setting, you need this program!  For a long time, I designed story maps in a graphics program, and it was fine until I needed to change anything and as long as I didn't try to compare three days' trip on a ship to two by foot.  I wasn't even sure exactly how long either was.  AutoREALM solves all that - you can measure and move things to the right distance.
You also get some cool fonts with it, including a really good blackletter; if you don't have one, and you print things for role-playing purposes, the program can be worth it for that alone.